![]() : Request info about another username.Nickname registration related commands (lobby and in-game) message: optional text message response.: contains specific response to a room_query.value: (optional) set room persistance to this value (yes/no).: List rooms created on the server, or.player: (filled by server in response message sent to all room members) the player that leaves the room.: member list sent to the player that joined.player: (filled by server in response message sent to all room members) the player that joins the room.Room commands are not implemented on 1.13+ servers. Note: the room commands are in general and are subject to change. sender: (optional - filled by the server) The sender of the whisper.sender: (optional - filled by the server) The sender of the message.Many of the keys under are described more indepth on the ScenarioWML page. available: "yes" if the player is in the lobby "no" if in a game.location: The name of the game the player is in.game_id: The ID of the game the player is in.human_sides: The number of sides played by humans.observer: Are observers allowed or not.Notice: not sent to lobby if the game uses shroud mp_countdown_turn_bonus: Time bonus per turn.mp_countdown_action_bonus: Time bonus per action.mp_countdown_reservoir_time: Upper limit of the possibly available time.mp_countdown: Does the game use a timer.experience_modifier: The experience setting.mp_village_gold: The number of gold per village.mp_use_map_settings: Does the game use the map settings specified in the scenario.force_confirmation: Display an ok/cancel dialog with the content of the 'message' key.salt: Salt generated from the original hash that is required to recreate it.hash_seed: Salt generated from the original hash that is required to recreate it.random_salt: Random salt sent to the client for mixing with the password hash.phpbb_encryption: If "yes" the client will encrypt the password using phpbb's algorithm.password_request: If not empty the server asks the client to provide a password for its desired username.profile_url_prefix: The external URL prefix for player profiles (empty if the server doesn't have an attached database).is_moderator: "yes" if the user is a moderator, "no" otherwise.Client will emit error instead of trying to send password if TLS wasn't established. Passing password hashes is no longer supported to free the client from responsibility to support all hash schemes the forum can potentially use. Since version 1.15+ if TLS was successfully established before then password will be passed as is, without hashing, relying on TLS for secrecy. More information about how this password is being generated, including a real world example, can be found in the file HashedPasswords.pdf (885 KiB). password: The hashed password, created from the password and salt received from the server.username: The username the client would like to have.accepted_versions: A comma-separated list of globs that this server does accept.version: A comma-separated list of globs that this server should accept (e.g.server response (if the server does not accept this version).client_source: The client's distribution info.Below you'll find information about what data the (unzipped) packages contain. ![]() All packages are in gzip format and are preceded by four bytes that specify the size of the package to come in big-endian (network byte order). If the handshake is successful, the server will be the first to send a data package. Since 1.15+ client can also send 0x00 0x00 0x00 0x01 instead to request entire connection to be encapsulated in TLS immediately after. ![]() Since 1.13+ the server no longer is using socket numbers to keep track of clients and always sends the same number to them all. The server then sends back the connection number (wesnothd calls this number the "socket number"). To get a new connection number, the client will send these four bytes: 0x00 0x00 0x00 0x00. The client sends four bytes, then the server replies with four bytes. 8 Game setup (the phase from creation to start).6 Nickname registration related commands (lobby and in-game).
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